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Cami
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« on: May 18, 2006, 08:32:09 AM »

http://www.wow-europe.com/en/info/basics/armorsets/

Blizzard put it on their homepage now Smiley
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Elife
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« Reply #1 on: May 18, 2006, 08:38:18 AM »

yep with correct stats (the old stats where fucked, the mage hat had twice the +damage as the warlocks hat, and almost the same stats (more int, less sta, as much hit and crit)
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Billol
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« Reply #2 on: May 18, 2006, 10:46:19 AM »

Does the naming "Tier 3 Raid Set" mean we get Tier 1-3 Pvp Sets soon?
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Tombad
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« Reply #3 on: May 18, 2006, 10:51:50 AM »

Does the naming "Tier 3 Raid Set" mean we get Tier 1-3 Pvp Sets soon?

No, it's a pre-emptive move to counter all the "zomg it's a tier 3 set, why can't we non-raiders get it. :<" -posts that are bound to pop up.
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Skilgannon
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« Reply #4 on: May 18, 2006, 11:00:28 AM »

http://www.worldofwar.net/video/files.php?temp_view=files.php&game=&id=9

Check towards the end of this interview, talks a bit about how tier 3 drops will work.
No rep, and alot less tokens and shit then in ZG. Actually sounds pretty nice.
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Cami
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« Reply #5 on: May 18, 2006, 02:57:07 PM »


Interesting tbh, people should see this Tongue
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« Reply #6 on: May 19, 2006, 09:30:32 AM »

Sucky, no +spell crit or spell dmg on Druid one, just more regen on tier 3. :/
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Maleg
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« Reply #7 on: May 19, 2006, 12:40:09 PM »

Sucky, no +spell crit or spell dmg on Druid one, just more regen on tier 3. :/
Well the sets are focused around Raid PvE, what did you expect?
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Cami
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« Reply #8 on: May 19, 2006, 12:49:14 PM »

Zeni - see the link Skilg posted Smiley
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« Reply #9 on: May 19, 2006, 03:53:21 PM »

Sucky, no +spell crit or spell dmg on Druid one, just more regen on tier 3. :/
Well the sets are focused around Raid PvE, what did you expect?
Hybrid, also spell crit aids healing spells also...
« Last Edit: May 19, 2006, 03:58:15 PM by Zeni » Report to moderator   Logged

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Maleg
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« Reply #10 on: May 20, 2006, 03:52:46 AM »

Hybrid, also spell crit aids healing spells also...
Just to take this apart, there are no Hybrids where large scale raids are concerned (or every class with healing capability is a Hybrid - take it as you wish).  Basically in 40 Player PvE raids all classes that can heal are generally expected to heal (with whatever additional unique support function each class provides).  The Tier I, II and III Raid sets are designed to enhance large scale raid capabililty and generally specialise each classe into a designated role.  Frankly for a healing class mana regen and + healing are probably the key stats to improve.

Now this isn't to say any healing class (Priest, Druid, Shaman, Pally) can't play a different role within a large scale raid.  But generally you build a raid around 15 Healers, 5 Tanks (generally Warriors as even the best equiped Druid / Pally / Shaman can't out tank similar equiped Warriors) and 20 DPS.  If you want Shadow Priests, Feral Druids, Elemental or Melee Shaman then you really need to replace Rogues, Hunters, Warlocks, Mages - and lets face it, a Healing - DPS class shouldn't really be able to compete with equally equiped pure DPS classes - if they can, why the hell even have pure DPS classes?  So in short, the raid sets have alwasy been designed to enhance raid performance and thus will always pigeon hole classes into a certian role.

As for the +crit thing, really depends what class you are.  If every healer assumed a crit and adjusted thier healing accordingly you'd have raid members die left, right and center.  Most of the time crit healing is an added bonus but usually not that needed.  The only healing classes that gain any real benefit from crit heals are those that gain a funciton of their mana back after a crit.  For the rest of us, a majority of the time all it contributes is overhealing.
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Zeni
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« Reply #11 on: May 20, 2006, 11:43:59 AM »

Hybrid, also spell crit aids healing spells also...
As for the +crit thing, really depends what class you are.  If every healer assumed a crit and adjusted thier healing accordingly you'd have raid members die left, right and center.  Most of the time crit healing is an added bonus but usually not that needed.  The only healing classes that gain any real benefit from crit heals are those that gain a funciton of their mana back after a crit.  For the rest of us, a majority of the time all it contributes is overhealing.
Resto/Balance will be a viable healer spec in 1.11... so are you saying +spell crit for a druid is useless when you can knock back HT's even more?

HT4: 2.5sec
Idol: 2.35sec
Critting: 1.85sec

Mmmmmmkay, 2.35 - 1.85 second cast speed for healing is useless.

Btw, not talking about moonkin when I say resto/balance, I'm talking about 24/0/27 or simular.
« Last Edit: May 20, 2006, 11:53:52 AM by Zeni » Report to moderator   Logged

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