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Defence and Mitigation | Defence and Mitigation |
| Written by Q | ||||||
| Saturday, 02 June 2007 | ||||||
Page 3 of 4 Staying Alive: The more Damage Mitigation you have, the less your healers will have to heal you, but you will receive damage. No matter how low the damage you take is, if the healers don't have time to heal you, you will die regardless. Your heath bar is there for the sole purpose to give your healers time to heal you back up before you take the next hits. It does not reduce the damage you take or the healing you need in any way. If you completely strife for the most health, while disregarding actual damage mitigation, you will take more damage than your healers can keep up with, and you will die. If you completely strife for the most mitigation, while disregarding your health, an unlucky string of hits will kill you. Damage Reduction from Armor: Against mobs up to lvl59, the Damage Reduction in % is: 100 * Armor / (Armor + (Moblvl * 85) + 400) Against mobs of lvl60 and up, the Damage Reduction in % is: 100 * Armor / (Armor + (Moblvl * 467.5) - 22170) Against lvl73 mobs (Bosses are considered level 73 for level 73 player characters): 100 * Armor / (Armor + 11957.5) The Damage Reduction for Armor is capped to 75%. Any Armor in excess of that becomes useless. For lvl73 mobs, this is 35872.5. |
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| Last Updated ( Saturday, 02 June 2007 ) | ||||||
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